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About

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I've spent 30 years building worlds for the biggest AAA games on the planet. BAFTA-winning. 28 shipped titles. Started at Rare Ltd, led an art team of 16 at Coatsink.

My philosophy has always been simple: I can build anything. Hyper-realistic automotive tracks or stylised FPS's, immersive open worlds, complex characters and vehicles — I bring a zero-waste technical discipline and a craftsman's eye to every frame.

The Range: Environments • Buildings • Foliage • Props • Vehicles • Characters
The Style: Realistic or Stylised

28 titles. Three decades. Over the last year I've also gone deep into AI — experimenting with how it can accelerate environment art and production pipelines. I use these tools in my own work to stay ahead of the curve, and I bring that practical experience to every project. It's a skill any modern art team can benefit from — but the craft always comes first.

Get in touch — richardberwick692@gmail.com

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