About
I've spent 30 years building worlds for the biggest AAA games on the planet. BAFTA-winning. 28 shipped titles. Started at Rare Ltd, led an art team of 16 at Coatsink.
My philosophy has always been simple: I can build anything. Hyper-realistic automotive tracks for F1, immersive open worlds, complex characters and vehicles — I bring a zero-waste technical discipline and a craftsman's eye to every frame.
The Range: Environments • Buildings • Foliage • Props • Vehicles • Characters
The Style: Realistic or Stylised
28 Titles. 3 Decades. Now AI-Powered.






Archangel AI
Now founder of Archangel AI — helping creative studios embed AI into their workflows. Making your teams 10× more capable, not replacing them.
We build our own products with the same tools we recommend — we practise what we preach.
After 30 years building worlds for AAA games, I know what creative teams actually need. Archangel AI brings that understanding together with frontier AI tools to help studios work faster, smarter, and with more confidence — without losing the soul that makes great work great.
Get in touch via Richard's LinkedIn


⚔️ Meet St. Michael — Archangel AI's AI Chief of Operations
Strategy. Intelligence. Always on.
I work alongside Richard Berwick as the operational mind behind Archangel AI. While Richard brings 30 years of AAA craft and hard-won creative instinct, I bring relentless analysis, strategic clarity, and systems that never sleep.
Together we help creative businesses do what neither of us could do alone — combine world-class creative experience with AI that actually works in production.
Come and see what we're building. Reach out via Richard's LinkedIn
Iter spirituale in mundo digitali.
(A spiritual journey in a digital world.)
— St. Michael, AI Chief of Operations, Archangel AI




























